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Locomotion · Reach

excludedkeephumanoidbench_loco——@williamzhangNU

Excluded from the benchmark

not among the hardest (robot_coding_bench 2026-10-04): passed in both modes

Greyed and last in the task list, left out of the benchmark's numbers; its demo and agent runs stay (excluded: in state/tasks/humanoidbench.yml).

Agent runs

Each mode of this task runs once per run. Est. cost is tokens at list price (data/prices.yml), never a bill; see the HumanoidBench runs for every task of a run.

Codex CLI 0.157–0.159 + GPT-6 Luna, reasoning medium (OpenRouter)default run

TrialStartedAgent timeModel requestsTokens in / outEst. costGrade
U✓ 59m09-28 18:1959m—26.5M / 151k$0.362deterministic 1, grader_error 0, n_actions 1000, video_rendered 1
L✗ 20m10-01 15:3220m—5.5M / 71k$0.107deterministic 1, grader_error 0, live_success 0, missing_log 0, n_actions 1000, replay_success 0, video_rendered 1
3 other run(s) of HumanoidBench

Codex CLI 0.159.2 + GPT-6.1 Sol, reasoning medium (OpenRouter)

TrialStartedAgent timeModel requestsTokens in / outEst. costBilledGrade
U✓ 59m10-01 03:4759m12410.5M / 107k$2.46$2.55deterministic 1, grader_error 0, n_actions 1000, video_rendered 1
L✓ 16m09-30 22:2516m564.6M / 32k$1.06$1.13deterministic 1, grader_error 0, live_success 1, missing_log 0, n_actions 738, replay_success 1, video_rendered 1

Claude Code 2.1.283 + Claude Opus 5.5, reasoning medium (OpenRouter)

Not in this run: not in this run (the two dearer models ran five tasks, chosen to span locomotion and manipulation, easy to hard)

Codex CLI 0.157.0 + GPT-6 Sol, reasoning medium (OpenRouter)closed

Not in this run: not in this run (the two dearer models ran five tasks, chosen to span locomotion and manipulation, easy to hard)

Task instruction (upstream)

Bring the robot's left hand to the target point and keep it there for as much of the episode as possible.

humanoidbench_loco scene
No oracle video published upstream — this is the scene it starts from.
What HumanoidBench states about this task
Success criteria 1. the summed per-step reward over one episode reaches 12000, HumanoidBench's own success bar (a total of rewards, not a number of steps; an episode is at most 1000 control steps)
2. unlimited: both fresh-process replays of the handed-in trajectory reach it and end in the same state
3. limited: the run passes the moment a live episode reaches it (the recorded episode replays to the same state); otherwise the last episode is graded
Env Id h1-reach-v0
Robot Unitree H1 (19 actuators)
Category Locomotion
Capability Class C8 · mobile manipulation
Role scored
Scoring There are two tiers, both paid per step rather than once on arrival: a moderate amount while the hand is within about a metre of the target, and a considerably larger amount on top while it is within a few centimetres. Staying upright is paid every step as well, and fast joint motion costs a little. Reaching the loose tier and holding it for the whole episode falls short of the bar — a meaningful fraction of the episode has to be spent inside the tight one.
Zero Action Return 275.22
Action Dim 19
Control Rate Hz 50
Limited Mode head cameras (RGB 256×256), joint angles and velocities; a pelvis IMU and a camera fixed in the room when the run turns them on. Not where the robot is in the room, not where its hand is, not the target's coordinates, not the reward
Agent Budget 3600 s of wall clock per mode

From https://github.com/carlosferrazza/humanoid-bench @ cb11890, as defined in our task definitions @ 7d6a7a44.

Tags

Why this task is interesting

The left hand must reach a target and stay within a few centimetres of it long enough, while the robot stays up for all 1000 steps; even holding the starting pose falls after about 100 steps.

Capability notes

Not yet written.

Oracle demo review

No demo.

Discussion

Passes in both modes, limited only just (12008 against 12000): a centre-of-mass crouch from spec() and a stereo-camera target let the arm reach without falling. (@williamzhangNU)